Cash comes from animals standing on your plot, plus selling animals you do not want. Guns, training, plot space, and Rebirth all spend that cash to make the same loop faster.
Earn a label
- Shoot an egg you can crack. The freed pickup follows you.
- Place it on the plot before it despawns. An 80,000 HP Space Egg was lost by leaving it out.
- Wait for the hatch timer on that egg.
- Pick up the cash lying on the plot. In recorded sessions the balance kept climbing during a long hatch wait, and the first action on getting home was to grab the money.
- Repeat. One player processed dozens of eggs in a sitting and swapped cheap animals out as better ones hatched.
A run is complete when an animal is on the plot with a cash label. Whether pickup can be automated is not established. Plan on visiting the plot.
x2 Offline Earnings is a named developer product. The name suggests animals earn while you are away. No session demonstrates that, so do not plan around offline income.
Labels actually seen
| Animal | What a session showed |
|---|---|
| Lizard | $0, then sold |
| Hamster | $1 per second |
| Crab | $1 |
| Snail | $1 |
| Pigeon | $2 |
| Frog | $3 |
| Bat from a Cat Egg | $3 per second |
| Bat, another reading | about $23 |
| Bat from a B Egg, read as Common | $200 per second |
| Kangaroo from a small Strawberry Egg | about $17 |
| Caloridos from an Epic Egg | $156 |
| Unnamed Gold-label hatch | $2,000 |
| Golden capybara | 12, then deleted before a Rebirth |
| Dragon | about +200,000 in one session; called a top earner |
| Kraken | Secret reveal; the per-second digits were unreadable |
| Wyvern | one illustrated scene shows a $1.2 billion per second label; the footage catalog did not record its egg |
A Polar Bear was called quite rare and still low earning. Rarity is not a paycheck. Gold color is not a paycheck either. One cleanup deleted every animal under about $50 and kept animals such as Cobra and Minotaur. Another pass removed bunnies as low value.
The money-guide illustration contrasts a hamster at $1 per second with a Wyvern at $1.2 billion per second. Treat that Wyvern figure as a label in the image, and confirm whatever number is floating on your own animal. The animal index keeps the egg sources.
Selling
Selling turns a bad hatch into balance and frees a slot. One clear-out of a lizard, a horse, Caloridos, and a bat left the player around $3,000,000, enough in that telling to buy a Plasma Gun and attempt Rebirth. Another telling starts the climb from $62 to about $3,000,000 by selling low earners. Sell prices for single animals are not published. The $3,000,000 figure is a balance after the sale, not a price tag on one pet.
Spend in the order that raises income
- The next gun you can crack harder eggs with. That is the direct loop upgrade. Confirmed rungs and the conflicts between writeups are in the gun ladder.
- The training target, because eggs in the billions cannot be opened by a starter pistol no matter how many animals you own.
- Plot space, when a good egg has nowhere to sit. A full plot was upgraded and the next egg fit immediately.
- Rebirth, once the shop marks the remaining guns as locked. Around $3,000,000 is when it mattered in one session, not a published fee.
VIP at R$79 and 2x Damage at R$99 are game passes. They are not cash sinks. Instant Hatch is listed at R$9. Training-damage products are listed from R$1 to R$14. None of those replace the plot loop.
A Feed me prompt can appear on a placed animal. No food item and no income change from feeding have been shown. Do not budget cash for it.
If you want a payback guess before a big purchase, use the calculator with your own price and your own extra income. It does not know your plot.
